Information about the thief

thief

Character class: Thief (thief)
Gender: Female
Weapon type: Daggers (one in each hand)
Campaign type: Close combat
Aggression on Monster: 1/4 of the normal aggressiveness
Job descriptions: I. swordman-> unearthly ghost Hitman-> dark shadow
Specialization:
  • increased attack speed
  • distributed high damage over a long period of time
  • received damage
  • Reduce an enemy's defense
  • Poisoning (levels - & Waffenabhängig)
  • Stun attack
  • extremely high damage on short moments (every 10 minutes)
Advantages:
  • high attack speed
  • high melee damage
  • slightly increased range
  • the gift of invisibility (disappear into the shadows)
  • very high chance of critical hit
  • very high critical damage
  • increased accuracy by armor
Disadvantages:
  • little Defense (receives from enemies higher damage)
  • low evasion (almost always applied by enemies)
  • extremely dependent on potions or healer characters (Mage)
  • Thief items are dropped by only a few monsters

Attributes of the thief

When the thief (thief), the key attribute points are mainly agility (agility), life (health) and strength (strength). The attributes increase the hit points, evasion and life. Also wisdom (wisdom) is needed, so also later at level 50 or higher run the new skills to be able to have enough mana. Some of the values are increased by items and can be improved in the remainder of the game.


If you you can not decide whether I. swordman or Hitman, you should watch the skills of the two classes.

Description:

Strength (Strength) increases the base damage (Attack points) and all 3 attribute points, the accuracy (on target points) is increased by 1.

Health (Health) increases the energy of life (health points), the boost of the HP one by a level gets and none-elemental resistance.

Wisdom (Wisdom) increases the magic energy (Magic points), increase the MP to get through a level and the resistance to curse.

Intelligence (Intelligence) increases the skills loss at Mage, the base damage magic (Magic attack Point) and the resistance against lightning, fire and ice.

Agility (Agility) increases Dodge (evasion), accuracy (on target points) and the base damage (Attack points).

Stats limits:

Taste the stats at the start per boost 1 attribute point (stats). This however changed after a certain number of attribute points the so-called stats borders.

When a thief, the stats are boundaries for strength, health, intelligence, and wisdom at:

50-2 points
70-3 points
90-4 points

and so on... (in 20s steps from 50).

The boundaries are moved with agility :

60-2 points
90-3 points
120-4 points

and so on... (into 30s increments from 60).

Thief invisible swordman-> unearthly ghost attributes (stats):

Level 50:
Strength 50
Health 102
Inzelligence 8
Wisdom 10
Agility 42
Level 70:
Strength 50
Health 124
Inzelligence 8
Wisdom 10
Agility 42
Level 100:
Strength 50
Health 154
Inzelligence 8
Wisdom 10
Agility 42

Thief Hitman-> dark shadow attributes (stats):

Level 50:
Strength 50
Health 98
Inzelligence 8
Wisdom 10
Agility 60
Level 70:
Strength 50
Health 118
Inzelligence 8
Wisdom 10
Agility 66
Level 100:
Strength 50
Health 148
Inzelligence 8
Wisdom 10
Agility 66

These proposals are guidelines you must follow not, however are not bad for beginners.

Distribution of the skills of the Thief

Nr Job Description created by
1 Dark Shadow 07.11.2010 - 17:14
2 Unearthly Ghost 07.11.2010 - 17:16
 

Skills of the thief